Day 3 QOL changes coming soon!


While I’m working on finishing up the Day 3 Bed scene and starting on Day 4’s content, I wanted to sneak in some additional features that I’ve always wanted to add.

New UI icons, and moved the notification window to the right side so it doesn’t overlap the relationship gauge.

A preference to disable either the relationship change notification, or the audio ding when a score changes.

And finally, character profile screens. These also allow you to change any first, last, or nickname in the game, for any character (including the dog!). Name changes are persistent, meaning if you start a new game to explore a different route, you won’t have to repeat the process.

They also display the newly tracked likes/dislikes, as well as including counters for various ‘activities’.

Expect a build update in the next week or two once I finish writing the bios for the other characters.

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